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When first creating your player, you can choose your height and weight, which has parameters based on the 12 available player classes that break down according to classic hockey archetypes (sniper, playmaker, grinder, etc). No matter which World of Chel mode you play, your created player earns XP and rewards in the form of hockey bags. These matches are quick, so while this mode won’t be a destination experience for me, I could see myself killing time in these games while waiting for my EASHL team to form up. Another player who sees you wearing a Ones reward will know you're a past champion. Ones hosts a daily tournament, so whoever ends up in first place gets a special reward in the form of cosmetics. For instance, one is modeled after Lake Louise in Banff National Park, which has the beautiful Canadian Rockies as a backdrop. Pond Hockey Championships (and feature a unique announcer), but EA took some liberties with the locations. These outdoor environments are partially inspired by events like the U.S. You start playing in a parking lot rink, and can earn your way up to the cove rink, dock rink, and eventually a resort-style rink with massive stands, a festival atmosphere, and live music. Conversely, if you’re on a losing streak you face the real threat of being relegated back down the ladder. goalie in a certain amount of time wins.Īs you win these 1v1v1 competitions, you earn points that can eventually move you up the competitive tiers. The second is Ones, a new skill-based competition that pits your talents against others in a three-for-all where the player who scores the most goals against an A.I. This mode offers 40 3v3 challenges against the best hockey players past and present. The first is NHL Pro-Am, which allows players who want to play online to hone their skills against A.I.
#NHL 19 EASHL PLUS#
This new social hub includes EASHL, Threes pick-up games, plus two new modes. The EASHL is the NHL franchise’s stickiest mode, so when exploring new ways of capturing the essence of the sport, EA wanted to expand the way players compete against one another. As the game is currently tuned, if a puck carrier is protecting the puck properly, there is a very low chance of getting poke checked and a higher chance of drawing a penalty. With physicality returning to a more prominent place in the game, the team is still refining defensive tools like poke checks to make sure they aren’t too overpowered. The incidental contact when players are fighting for the puck also looks more realistic based on the brief time we’ve had with the game thus far. Ramjagsingh says they’ve even seen players helicopter spin when hit right. Some examples include a larger player driving through his target, open ice hits that stop the puck carrier flat, and awkward collisions that take out a players’ arms and legs on the same side. We saw several of these hits in action in our brief time with the game. “The new physics engine gives us the ability to tune every single limb on the character, and because you see them in new positions they were never in before, we're seeing tons of new checks,” Ramjagsingh says. The new skating animation system couples with a new physics engine to add a lot more variety to the types of hits you see across the ice. “We've really dramatically improved in this department," Ho says. The wide new variety of animations makes it easier for the players to reach for the puck, kick the puck to their stick, or glove the puck, which hopefully alleviates the myriad frustrations around puck pickups. For the first time in the series, EA motion-capped small, mid-sized, and large players to give them unique movements. You should also notice a wider variety of skating animations from player to player. That fidelity of movement is going to be necessary, because when elite stick handlers get used to the new skating, they could be even harder to stop. "Before it was difficult to just take a step or two over, now you can actually do that," Ho says. Turns are more responsive and natural feeling. Their edgework, crossovers, and carving looks more in line with NHL players, and it’s much easier to turn, cut, and make hard stops. Players burst out of their stops, showing the acceleration of world-class athletes. Grabbing the controller, it only took a matter of seconds to understand just how dramatically the skating system has improved. EA Canada thinks it can go three for three on these requests thanks to the integration of the Real Player Motion animation technology and significant changes to how players skate. For years, we’ve been asking for dramatically improved player handling to give us more fidelity in moving in small spaces, more agility when making turns so it doesn’t feel like you are steering the Titanic, and better puck pickups.